Unity cloud build scene11/12/2022 ![]() ![]() #Unity cloud build scene updateAnd when the Cloud Build webhook is called with the updated build status, we already have new commit saved in the database and can update the status for the latest commit. We don’t need to update anything about the build target, because it has the auto-build option on, so it will build anytime the branch is updated. We can then save the latest commit when handling that event. There is a webhook event from Bitbucket for updating the pull request. Since we set the build status in Bitbucket for the commit, not branch or pull request, we need to keep track of what the latest commit in the branch is. ![]() The communication is shown in the following sequence diagram: ![]()
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